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DoYouReallyKnowMe
Independent fan tool

Independent Percent Match Calculator

Labelled total-question and match inputs calculate your percent match — a rounded match percentage with visible X/Y math and an independent tool notice beside the result. This transparent ratio does not reproduce the game's result system: the official listing has described a Friendship Card rank (from Stranger to Best Friends) since September 25, 2026, and a Compatibility Score before that; neither formula is public.

Independent match helper

Turn your matches into a percentage

Enter the number of questions and matching answers from your session. This tool uses ordinary ratio math; it does not reproduce Roblox's Friendship Card rank or the earlier Compatibility Score.

Your result

Ready when you are

No score is assumed. Add both whole-number inputs, then calculate.

How the math works

One division, shown in full

The whole tool is the round() function applied to a ratio — deliberately simple, so every result can be verified by hand.

1. Count the questions

The round length is the number of questions your pack served. The older documented listing let you pick a pack and a question count before the round started, and the current description advertises “lots of question packs” — either way, the question total is on your screen when the round ends.

2. Count the matches

A match is one guess that equals the answer the other player gave about themselves. The game highlights matches in the reveal, so tally them while the cards are on the table — this is the only input where a miscount changes the result.

3. Divide and round

The result is round(matches ÷ questions × 100), rounded to the nearest whole percent so the number is readable out loud. Seven matches in ten questions is 70%; the formula line under the result restates the exact inputs you entered.

Worked example

A 10-question round, step by step

Say you and a friend play one round from a general pack: 10 questions, you each answer about yourselves, then guess each other’s answers. At the reveal, 7 of your 10 guesses match. Enter 10 as the total and 7 as matches: round(7 ÷ 10 × 100) = 70%.

Now the second round, from a harder pack like the deep-talk or secrets themes the listing has named: 8 questions, only 3 matches. That is round(3 ÷ 8 × 100) = 38%. The percentage dropped even though you only missed five more guesses — shorter rounds make each question worth 12.5% instead of 10%, which is exactly why comparing raw match counts across different round lengths misleads, and comparing percentages does not.

Interpretation

Reading a result without over-reading it

High 90s and 100s mean you predicted a friend’s answers nearly perfectly — common with siblings, long-time best friends, or anyone whose snack order you could recite in your sleep. Ranges around 60-80% are the normal band for good friends: you share the big preferences and miss the small ones. Results under half usually mean one player was guessing from their own preferences instead of the other person’s, which is the fun of the game, not a friendship audit.

Two caveats keep this honest. First, this is our social reading of a ratio — only the game screen assigns the official result, whether that is today’s Friendship Card rank or the Compatibility Score the older listing described, and it may weight rounds its own way. Second, question packs change the difficulty: preference questions are easier to guess than secrets-themed ones, so a 55% on a hard pack can be a better run than a 75% on an easy one.

Group rounds

Adapting the math for Party Mode

Party Mode is documented for larger groups with a roulette-chosen STAR whose answers everyone else guesses — the ratio still works, with wider inputs.

Per-player scoring

Each non-STAR player’s guesses form their own mini-round: their match count over the STAR’s question total. Running the calculator once per player gives a clean leaderboard without letting the group’s biggest personality average away everyone else’s result. For the full session plan — player counts, STAR rotation, and privacy boundaries — use the Party Mode guide.

Whole-table scoring

For one number for the group, add every guess made: four guessers over 10 STAR questions is a 40-guess input. Expect the percentage to sit near the middle — with more guessers, each individual’s luck dilutes, and the table’s result drifts toward the rate at which people genuinely know the STAR. That smoothing is a feature: it makes Party Mode results steadier session to session than two-player duels.

FAQ

Calculator questions

What does this Do You Really Know Me? calculator measure?

It measures how many of your quiz answers matched, as a plain percentage: matching answers divided by total questions. It is the same arithmetic you would do on paper, shown with the full X/Y math so you can check it. It does not reproduce the game's own result system — a Friendship Card rank since the September 25, 2026 listing rewrite, a Compatibility Score before that — because the creator has never documented either formula.

The game already shows a score at the end. Why use this?

The in-game reveal shows the official result for that one round, but it does not tell you what the number is made of. This calculator gives you a transparent ratio you can compare across rounds, packs, and friends — and a way to settle the argument about who guessed worse, because the inputs are just the two counts from your session.

What numbers should I enter?

Enter the whole numbers from your session: total questions in the round, and how many of your guesses (or your partner's guesses) matched. If you played a 10-question round from the Classic pack and matched on 7, enter 10 and 7. The tool accepts 1-100 total questions, which covers any round length the game currently offers.

Does the percentage match the in-game Friendship Card rank?

Not directly. Since the September 25, 2026 description rewrite, the game maps its own scoring to Friendship Card ranks from Stranger to Best Friends (a Compatibility Score before that), and that mapping is internal to the game. Treat this calculator as your independent scoreboard: a 70% match means 7 of 10 guesses landed, regardless of which card the game dealt.

How do I score a Party Mode round?

Run one calculation per guessing player against the STAR's answers, or run one for the whole table: count every guess made by every non-STAR player, count the matches, and enter those two totals. Because more players means more guesses, group percentages land in the middle — one lucky guesser moves a 4-player round less than it moves a duel.

Related pages

Where to go after a round

Helpful next steps